Tag Archives: pc gaming

Titanfall Beta Now Open to All

Looks like the Titanfall beta will now be opened to everyone on the XBox One, with the PC version following suit shortly, per a Tweet from Respawn Entertainemnt co-founder Vince Zampella.

It will be interesting to see how Respawn’s servers respond to the influx of players.  As of last night on the PC (which is still in closed beta), I was once again receiving connection error messages and disconnects.  It wasn’t as frequent as Saturday but nonetheless was frequent enough to be annoying and disruptive.  It’s good to see them stress their servers at close to max capacity with the change so I expect these issues to be ironed out by Titanfall‘s release on March 11th,


Titanfall Beta: I Can Has Code?

So I woke up to a nice surprise this morning: a Titanfall beta code in my inbox!  Looks like its time to boot up Origin and see if all the glowing previews are pure hype or actually true.  I’ll be posting my impressions throughout the beta here and if you are on Origin with a beta code, add me at Jumpman2315.

‘Titanfall’ Closed Beta Registration Ends 2/14

The deadline for a chance to access the closed beta of Respawn Entertainment’s Titanfall on XBox One and PC is fast approaching.  Registration ends on Friday, 2/14 at 4 pm PST.  Founded by the guys responsible for Infanity Ward’s Call of Duty titles, this will be Respawn Entertainment’s first game and will compete for market share with established shooters such as the aforementioned CoD and EA’s Battlefield series.  Head here to sign-up before it ends.

Slated for a March 11th release, Titanfall is a 6v6 first person shooter with the added element of giant robots (titans) that each player can jump in and pilot.  The beta will include 2 maps (Angel City and Fracture) and 3 game modes.  Attrition is Titanfall‘s version of team deathmatch but with AI controlled cannon fodder running around.  Hardpoint Domination is basically Battlefield‘s Conquest mode where teams fight to maintain three capture points.  Finally, Last Titan Standing starts all players in a titan and only one life.  Check out the following  videos that were recently released for more info.

Beta codes will be emailed to a select number of people beginning tonight and until February 17th.  I’ll be furiously hitting the ‘F5’ key through the weekend…

Worst of Consoles + Worst of PCs = Alienware’s Steam Machine

Alienware has released more info on their Steam Machine that will be released in September of this year.  It will not be upgradeable or customizeable and a new version will be released every year.  If this news caused you to swear off all Steam Machines, I would not be surprised.

Alienware’s decision is seemingly a hybrid of the worst aspects of console and pc gaming.  Having a closed system follows what Microsoft and Sony have done with their machines, and in doing so, ensures that all games during the current generation will run well on a single spec.  The problem is that a typical console cycle is at least 4-5 years, with the most recent jump a 7-8 year gap.  Instead, Alienware wants to sell gamers basically a new console annually and at a “competitive price point” to XBox One and PS4.  If that means $400-$500, it is a steep price to expect people to pay at that frequency.

On the other hand, PC gamers are used to regular updates to key components of their machines such as the GPU and CPU.  Part of the fun of the platform is the ability to gradually upgrade certain aspects of the machine at your own financial pace.  The downside to this is that some high end hardware can be quite expensive, especially video cards.  Alienware’s Steam Machine realizes this desire for upgrades but goes about it wrong with forcing you to upgrade the entire system instead of individual aspects.  It is hard to imagine anyone buying a complete new box every year just to keep up with the Joneses.

Even with the trepidation this news brings, I think Alienware can still regain the trust of gamers.  They need to price the system very competitively initially and allow people to trade in older models for the newest one at a modest upgrade fee.  This would make the business model more attractive to  the console and PC audience alike, giving the former up-to-the-minute tech every year, and the latter a cheaper and easier option to regular upgrades.