Valve unveiled new designs of their much anticipated ‘Steam Machine’ from 13 different partners tasked with creating this Linux-based console running SteamOS. Each machine varies not only aesthetically but also in the configuration of the internal hardware, which results in a price range from $500 to $6,000.
Yes, you read that right. For a mere six grand, you can own a gaming machine that runs Linux, limiting you from the majority of games in the Steam library. The fact is that a predominant amount of the games require Windows to run and the process of adding Linux support has been slow up to this point. Whether that speeds up with the release of these systems remains to be seen.
But why is Valve creating unnecessary chaos with so many different options as opposed to having one or two models? To answer that, we need to understand who Valve is targeting. Recently, Steam surpassed 65 million active accounts with a daily peak of concurrent users at 6 million. To give you a context for these figures, 3 million XBox Ones and 4.2 million Playstation 4s have been sold. Thus, there is a much larger customer base for Valve to appeal to, and having more options will better satisfy the needs of that population.
In addition, Valve sees the Steam Machine as a direct extension of Steam on Windows and Mac in that it is meant to be situated in the living room just like a traditional gaming console. This philosophy goes hand in hand with ‘Big Picture Mode’ that Valve launched last year to allow users to play from the comfort of their couches. But once again, the lack of a complete library of games on a Steam Machine will alienate people new to Steam and veterans of the service won’t want to switch from their current Windows gaming PC to a platform with less choices. Until Valve clarifies what their end goal is for their system, I think having 13 variants will do nothing but cause consumer confusion. Regardless, take a look at all 13 Steam Machines below!